Score!
Still 80% mock-up and 10% bugs, Mr Tickles Space Adventure has made a bit of progress. We now have some opportunity to score points which helps with playtesting ideas.
As currently designed:
- Idle:
- you start out idle with obstacle graphics floating around harmlessly
- Engage Warp:
- press A to engage warp drive; this costs some points
- Navigate Hypertube Space:
- to move you'll need to generate energy by running in your wheel (spin the crank!)
- while warp is engaged you'll see stars zoom by. that's your warning to be careful not to touch any of those previously harmless obstacles
- hyperspace is made of tubes, and the more tube parts you touch the better. touching tubes parts lights them up and scores you 1 point per tube part
- touch ALL the tube parts for a big bonus!
- stay in hypertube space long enoug for all the tubes to exit the left side of the screen for another big bonus!
- Crashing into any obstacle costs you points and drops you out of hypertube space
- HUD (hamster universal display):
- top left: current score and most recently earned bonus
- top right: current energy reserves (battery and capacitor)
- bottom:
- while idle: indicates the cost of entering hypertube space (warp) and once there the cost for crashing into any obstacles
- while in hypertube space: indicates your progress through this current maze like jump
It's currently a little heavy for the real playdate hardware... i might have some debug text printing to the serial port still, i don't recall. optimizations are needed before more features can be added, that's for sure. Below GIF is recorded from the simulator.
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